I bought the game some time ago and was annoyed by some of the bugs it had in common with insurgency which weren't fixed for ages and I asked for a refund but I couldn't get it because steam support said my playtime was 10+ hours while my profile was saying 2 minutes and my actual playtime was around 90 minutes (probably had added playtime on their side until I shut down my computer/steam). Quoting: AtexAlso adding to the not being able to see that you are in game issue is that the bug most likely causes faulty hour tracking. another one that's worth 10X the $11? or so) Leave a reply/message if anyone wants to play co-op on Day of Infamy. just need to export a config file from the library to local so that SC can pick it up. Even when using my Steam controller, the GTK app "SC" works great. I also have found many issues with the overlay and typically run without it. Recently, I've started just (1) starting Steam in native mode (or the LSI installed from the AUR - the Solus helper app) and (2) dropping down one "desktop layer" or whatever people call it, lol, and start the game from a terminal. I always have /tmp/dumps/*.txt files, usually "std out" where it redirects to, and sometimes game specific ones.Īfter a couple years on Steam now, I've realized that the problem with ~90% of all launch errors are directly related to the Steam run time. Should be an easy fix if that is the case.ĭefinitely. I suppose that if it spawns another process and then immediately exits the script, that is could look to steam as an exit from the game. My guess would be a faulty startup script. Quoting: EhvisCould be that the group stuff and the game not staying as "playing" are related. The good thing about it not having incredibly detailed graphics, is that it runs well on lower-end machines and on my machine it's incredibly smooth thanks to this which really helps me enjoy it. Some of the effects are fantastic though, like the flamethrower which looks as dangerous as it is in the game. Graphics don’t make a game and in this case it’s not a big issue.
Thankfully, the excellent gameplay truly makes up for the less than stellar visuals here. It’s acceptable, but it does have a slightly dated look to it. At one point I was blown up by enemy bombers the death screen showed my lower leg in front of me - gross. Seeing corpses with limbs torn off is pretty normal in this game, even if it’s a little grim it’s certainly on the realistic side of warfare. I mentioned before about how it sells the brutalities of war and it sure does, especially considering troops can end up being dismembered by the various weapons in the game. From being pinned down by a machine gun, to an enemy rocket heading towards my face, the game certainly is entertaining.
It’s one of the few games that gets my heart going so much I end up losing focus, panicking as if it’s a real war going on. Trying to capture a screenshot of one of the smaller planes doing a run was tricky due to how fast they are, but look at that glorious shot of it behind a tree. It has a lot of surprises like that, which is why I am surprised it’s not more popular. Hearing an air raid siren go off to seeing the actual bombers doing a run on the battlefield and having a mad panic to find cover, it’s incredibly intense. I think what surprised me the most, was the support you can call in. It makes the team-play that much more exciting to work together. Certain objectives may require TNT to be destroyed, so you need a player carrying explosives and so on. The Officer for example is able to call in support, but they need a Radioman to do so. The class system is fantastic though, with each having a real role to play in the battles. While it has a class system and a levelling system, you don’t gain any gameplay advantages by levelling up, so it keeps it balanced by relying on your real skill with a mouse. The game has a pretty high skill ceiling, since reaction times and accuracy play such a massive role in the game. This has really helped me to enjoy the game, to be part of a team all working together against the same enemy. One of the problems with FPS games from smaller developers is that they end up focusing too much on online PVP gameplay, but New World Interactive have gone a similar way to Insurgency here with the addition of co-op modes against AI enemies. From the chatter between the troops, to seeing your comrades burnt to a crisp by a flamethrower, it has a lot of variety to it. I was caught off-guard by just how fun I found Day of Infamy, for a more realistic and harsh experience it sells the brutalities of war damn well. Other copies for our streamers were provided by Evolve PR. YouTube videos require cookies, you must accept their cookies to view.